Info: 'Congratulations! You are in the Roster! Please enter your name:(24 letters maximum)'
3:
Bounds: x1=20, y1=10, x2=52, y2=42
Type: -96
Info: ' '
DITL_131_Pick Level.txt
Items: (4 entries)
0:
Bounds: x1=20, y1=38, x2=78, y2=58
Type: 4
Info: 'Easy'
1:
Bounds: x1=91, y1=38, x2=149, y2=58
Type: 4
Info: 'Medium'
2:
Bounds: x1=162, y1=38, x2=220, y2=58
Type: 4
Info: 'Hard'
3:
Bounds: x1=27, y1=10, x2=213, y2=25
Type: -120
Info: 'Which level would you like?'
DITL_130_Quit.txt
Items: (4 entries)
0:
Bounds: x1=211, y1=58, x2=269, y2=78
Type: 4
Info: 'No'
1:
Bounds: x1=282, y1=58, x2=340, y2=78
Type: 4
Info: 'Yes'
2:
Bounds: x1=75, y1=10, x2=340, y2=43
Type: -120
Info: 'You currently have a game in progress. Are you sure you want to quit?'
3:
Bounds: x1=20, y1=10, x2=52, y2=42
Type: -96
Info: ' '
DITL_129_Info.txt
Items: (5 entries)
0:
Bounds: x1=203, y1=226, x2=261, y2=246
Type: 4
Info: 'OK'
1:
Bounds: x1=7, y1=76, x2=453, y2=140
Type: -120
Info: 'You begin by clicking on any square. The square will then clear to a number indicating how many of the eight surrounding squares contain mines. If none of the eight squares have a mine, the square will not have any number in it.'
2:
Bounds: x1=8, y1=36, x2=453, y2=69
Type: -120
Info: 'The object of the game is to deduce which squares contain mines, and which do not.'
3:
Bounds: x1=158, y1=7, x2=302, y2=22
Type: -120
Info: '• Rules of the Game •'
4:
Bounds: x1=11, y1=149, x2=450, y2=214
Type: -120
Info: 'When you think you know that a square contains a mine, you can "flag" it by Command-Clicking on it. If you accidentally flag a square, you can Command-Click to unmark it. When ALL squares have been flagged or uncovered, you have won!'
DITL_128_About.txt
Items: (6 entries)
0:
Bounds: x1=88, y1=182, x2=146, y2=202
Type: 4
Info: 'OK'
1:
Bounds: x1=12, y1=4, x2=220, y2=169
Type: -120
Info: ' MacGrid by Erik Schwiebert Send questions, comments, complaints or bug reports to:USnailMail: R.D #1 Box 1326 Brandon, VT 05733 E-mail: evs1@cornell.edu'